YULIANTO, Lukas; SYARIF, Arry Maulana; FANANI, Ahmad Zainul. Gamification as a Cultural Tourism Marketing Strategy to Improve Generation Z Engagement at the Ronggowarsito Central Java Museum. Jurnal Manajemen Pelayanan Hotel, [S. l.], v. 10, n. 1, p. 91–107, 2026. Disponível em: https://journal.akom-mapindo.ac.id/index.php/jmph/article/view/23. Acesso em: 9 sep. 2026.