1.
Yulianto L, Syarif AM, Fanani AZ. Gamification as a Cultural Tourism Marketing Strategy to Improve Generation Z Engagement at the Ronggowarsito Central Java Museum. JMPH [Internet]. 2026 Jun. 30 [cited 2026 Sep. 9];10(1):91-107. Available from: https://journal.akom-mapindo.ac.id/index.php/jmph/article/view/23